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Hi, I’m Reece. An 18-Year-Old Digital Designer from Leeds currently living in Hull. I developed this online portfolio to show people and potential clients of what I’m capable of creating, as well as to tell people about my journey in the creative industry so far. So let’s start this right from the beggining at age 5 or 6 when I got my first computer. It was a simple linux based notebook that mearly connected to the internet but it was more than enough to start my enthusiasm for technology. Even though it was basic, completing simple tasks on it ignited a genuine passion for digital work which I still have today. 
 
With this basic computer, I started to do simple tasks and eventually moved onto harder ones as the months and years went by. A few years later, I stumbled across the idea of creating my own website which truly sparked an interest. I was obsessed with the concept of having an online space anyone could access around the globe, a concept I’m still obsessed with now. After looking into how I was able to make this idea a reality I managed to finally do it. I purchased a domain name and set up a simple text-based site and hosted it using the Cpanel interface at age 10. 
 
Being overwhelmed at the fact I now had an online space, I began looking into how I was able to improve it and began looking into the fundimentals of HTML at age 11. A couple of years later, my site featured various digital items which I managed to create during this period. At age 13, I wanted to learn another computer-based skill which I could feature on my site. I began looking into how games were created and how I could go ahead and create my own. After months of research and testing out various methods I found online, I stumbled across Unity. 
 
Now with the powerful and professional Unity game engine at my hands, I was truly blown away with its capabilities and could not wait to learn more about it. I opened up a new project and followed various online tutorials and finally created my first game. It was a simple first-person shooter where you’d shoot capsules to gain points. This simple yet visible creative achievement led me to develop more games using the Unity game engine. After around a year of developing small games I wanted to create one which I could publish and show the world.
 
The game I decided to develop was another first-person shooter I named Stranded. My initial idea was far too complex for me to develop on my own so I reached out to various developers who were more than happy to collaborate with me on this project. I spent months developing this game and finally published it to a leading online gaming marketplace where it was featured straight away. With the game gaining over 70,000 downloads in the first 24 hours, I was astonished. This instant success further drove me to push myself to learn more and develop another game straight after.
 
Following the releasing my second major game (Bootham) at age 15, I found that I preferred the marketing and brand creation that came with the development over the actual development of the game. I then sold off the rights to the two popular games I developed and went on to do more work within the graphic and web design sector. I then went back to my old site I developed years before and with the online space I created my self, I develoepd a simple portfolio where I’d feauture the work I’d go onto do. Because I had little work to show initially, I started by developing my own projects which I could show to potential clients and to anyone on my site. 
One of the first projects I developed was IndieMarket. This complex Multi-vendor online marketplace showed off what I was capable of doing. Not only did it show that I could develop a large e-commerce site but also showed that I had the capability to design it. I then went on to sell this project to a Miami based company. After selling the initiative (IndieMarket), I wanted to develop another site to further prove I was able to design and develop an online business from the ground up. This project was Beatly,  an online music streaming platform that ran off Spotify, Youtube, and various other music-based API’s. 
 
After spending some time developing Beatly, I sold this successful, fully functional web and mobile app to an international technology firm, Thulya. Selling to this tech oriented business would unknowingly benefit me and my career greatly in the near future. After putting both IndieMarket, Beatly and various other projects on my recently created portfolio, I started to reach out to various people to see if they needed websites or graphical items crearting for their brand or business. I used my portfolio at the time to show what I was capable of and managed to gain initial work from simply reaching out. a few projects later, people around the globe started coming to me to complete design and develoment related tasks. 
 
After spending around 2 years working freelance, mainly developing websites, logos and various other branding materials I decided to develop another custom project similar to IndieMarket and Beatly. My idea this time was to create a technology ranking site where it could generate profit through affiliate links. This project was slightly different from the others as it’s development required financing. I reached out to the contact I made when I sold Beatly and pitched them my Idea. The Owner and Director of the Company was more than happy to invest and I began developing my initiative right away.
 
After Completing TechRank, I was then offered permanent work as a graphic and web designer for Thulya and tasked with creating a fresh brand image for the international technology firm. Once I single-handedly created their new brand image I was given various other tasks relating to brand identity and overall business perception. The work that I was developing was receiving great praise and I found the work to be enjoyable and rewarding so I pushed my self to do better and learn even more about the design and development field. 
 
As I started to gain trust and more responsibilities within Thuya, my enjoyment for the work was increasing by the day. At the time I was studying Graphic Design at college but found the method of education was holding me back and the subjects we were covering were topics I learnt years before. Due to this and other factors I decided to leave the course after the first year and instead pursue my profession and passion for digital design and technology. I’m proud to say that all the skills I use in my profession today have been self-taught and have not been learnt through the generic academic process. 
 
I’ve learnt my skills from self-motivated research, industry experience, and from wanting to further my self within a subject I’m interested in. Similar to the work I currently do, I like to learn creatively. I feel this method has more than worked for me as I now know industry-standard methods which I’ve mainly picked up from spending years working professionally as a graphic and web designer, in both freelance and contracted enviroments.
 
With the work which I’m currently doing, and the freedom to learn how I want to, I’m learning new skills at a faster rate than ever before. I feel that everything I’ve done on a computer, no matter how insignificant, has lead upto the work and knowlage I now have and use daily. I still push my self more than ever to further my growing careea and to learn more about various topics within the design and development sector. I look forward to see what future work I’ll complete and I’m excited to see where my creative journey will lead me next. Thanks for reading my story.
Hi, I’m Reece. An 18-Year-Old Digital Designer from Leeds currently living in Hull. I developed this online portfolio to show people and potential clients of what I’m capable of creating, as well as to tell people about my journey in the creative industry so far. So let’s start this right from the beggining at age 5 or 6 when I got my first computer. It was a simple linux based notebook that mearly connected to the internet but it was more than enough to start my enthusiasm for technology. Even though it was basic, completing simple tasks on it ignited a genuine passion for digital work which I still have today. 
 
With this basic computer, I started to do simple tasks and eventually moved onto harder ones as the months and years went by. A few years later, I stumbled across the idea of creating my own website which truly sparked an interest. I was obsessed with the concept of having an online space anyone could access around the globe, a concept I’m still obsessed with now. After looking into how I was able to make this idea a reality I managed to finally do it. I purchased a domain name and set up a simple text-based site and hosted it using the Cpanel interface at age 10. 
 
Being overwhelmed at the fact I now had an online space, I began looking into how I was able to improve it and began looking into the fundimentals of HTML at age 11. A couple of years later, my site featured various digital items which I managed to create during this period. At age 13, I wanted to learn another computer-based skill which I could feature on my site. I began looking into how games were created and how I could go ahead and create my own. After months of research and testing out various methods I found online, I stumbled across Unity. 
 
Now with the powerful and professional Unity game engine at my hands, I was truly blown away with its capabilities and could not wait to learn more about it. I opened up a new project and followed various online tutorials and finally created my first game. It was a simple first-person shooter where you’d shoot capsules to gain points. This simple yet visible creative achievement led me to develop more games using the Unity game engine. After around a year of developing small games I wanted to create one which I could publish and show the world.
 
The game I decided to develop was another first-person shooter I named Stranded. My initial idea was far too complex for me to develop on my own so I reached out to various developers who were more than happy to collaborate with me on this project. I spent months developing this game and finally published it to a leading online gaming marketplace where it was featured straight away. With the game gaining over 70,000 downloads in the first 24 hours, I was astonished. This instant success further drove me to push myself to learn more and develop another game straight after.
 
Following the releasing my second major game (Bootham) at age 15, I found that I preferred the marketing and brand creation that came with the development over the actual development of the game. I then sold off the rights to the two popular games I developed and went on to do more work within the graphic and web design sector. I then went back to my old site I developed years before and with the online space I created my self, I develoepd a simple portfolio where I’d feauture the work I’d go onto do. Because I had little work to show initially, I started by developing my own projects which I could show to potential clients and to anyone on my site. 
 
One of the first projects I developed was IndieMarket. This complex Multi-vendor online marketplace showed off what I was capable of doing. Not only did it show that I could develop a large e-commerce site but also showed that I had the capability to design it. I then went on to sell this project to a Miami based company. After selling the initiative (IndieMarket), I wanted to develop another site to further prove I was able to design and develop an online business from the ground up. This project was Beatly,  an online music streaming platform that ran off Spotify, Youtube, and various other music-based API’s. 
 
After spending some time developing Beatly, I sold this successful, fully functional web and mobile app to an international technology firm, Thulya. Selling to this tech oriented business would unknowingly benefit me and my career greatly in the near future. After putting both IndieMarket, Beatly and various other projects on my recently created portfolio, I started to reach out to various people to see if they needed websites or graphical items crearting for their brand or business. I used my portfolio at the time to show what I was capable of and managed to gain initial work from simply reaching out. a few projects later, people around the globe started coming to me to complete design and develoment related tasks. 
 
After spending around 2 years working freelance, mainly developing websites, logos and various other branding materials I decided to develop another custom project similar to IndieMarket and Beatly. My idea this time was to create a technology ranking site where it could generate profit through affiliate links. This project was slightly different from the others as it’s development required financing. I reached out to the contact I made when I sold Beatly and pitched them my Idea. The Owner and Director of the Company was more than happy to invest and I began developing my initiative right away.
 
After Completing TechRank, I was then offered permanent work as a graphic and web designer for Thulya and tasked with creating a fresh brand image for the international technology firm. Once I single-handedly created their new brand image I was given various other tasks relating to brand identity and overall business perception. The work that I was developing was receiving great praise and I found the work to be enjoyable and rewarding so I pushed my self to do better and learn even more about the design and development field. 
 
As I started to gain trust and more responsibilities within Thuya, my enjoyment for the work was increasing by the day. At the time I was studying Graphic Design at college but found the method of education was holding me back and the subjects we were covering were topics I learnt years before. Due to this and other factors I decided to leave the course after the first year and instead pursue my profession and passion for digital design and technology. I’m proud to say that all the skills I use in my profession today have been self-taught and have not been learnt through the generic academic process. 
 
I’ve learnt my skills from self-motivated research, industry experience, and from wanting to further my self within a subject I’m interested in. Similar to the work I currently do, I like to learn creatively. I feel this method has more than worked for me as I now know industry-standard methods which I’ve mainly picked up from spending years working professionally as a graphic and web designer, in both freelance and contracted enviroments.
 
With the work which I’m currently doing, and the freedom to learn how I want to, I’m learning new skills at a faster rate than ever before. I feel that everything I’ve done on a computer, no matter how insignificant, has lead upto the work and knowlage I now have and use daily. I still push my self more than ever to further my growing careea and to learn more about various topics within the design and development sector. I look forward to see what future work I’ll complete and I’m excited to see where my creative journey will lead me next. Thanks for reading my story.
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