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The second major game I developed under my pseudo-name 'VisionStudios' was a horror-based game, Bootham. The game was based in a psychiatric ward, where the player had to escape the hospital by finding codes and keys. If the player didn't escape in time they would get captured and killed. The game was developed using Unity 5 Pro among various other pieces of software. The game took a few months to complete from start to finish.
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Once the game was fully developed I then upload my game to a leading online gaming marketplace specializing in indie-games. As my pseudo name was already well known on the marketplace for my previous game stranded, Bootham received great recognition straight away. The game was developed for both online and offline game play and managed to receive a total of 50,000+ installs, and plays within the first 24 hours. Over the next few months the game carried on to bring in thousands of people daily.
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When I started to notice a decline in popularity, I set out in crating a large update for the game to regain people's attention. The update took around 2 months to make and once released it surely did what I intended it to do. The games analytics shot back up and eventually rivaled my previous game stranded for the #1 spot on the marketplace. With the game at #1 it gained thousands of views and installed every day. After a few weeks the game had acumliated a total of 580,000 views and 350,000 installs and plays.
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