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A year before working on any freelance or contracted work, I often worked on developing indie-games under my developer pseudo name 'VisionStudios'. These games were all developed using Unity 5 Pro and I often collaborated with various developers and teams I met along my journey. After making a few small games I decided to push myself to develop a major game in a quest to generate revenue and recognition for my developer name 'VisionStudios'. The game that helped me achieved this goal was Stranded.
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I started developing this game at age 14 and the initial development period took a few months to complete. Once the game and its neccasery marketing materials were finished I published the game to a well known indie game marketplace where it was featured straight away. With the game featured on the front of the market place, Stranded managed to gain 100,000+ views and 70,000+ installs in the first 24 hours of its initial release.
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A few months later Stranded managed to gain a total of 280,000 views and 150,000 installs. To bring some more attention back to the game I released a major update which featured a complete overhaul of the gameplay and graphics. This update caused the game to be even more popular. Since the update the game managed to receive a total of 670,000 views and 445,000 installs. After a week of the update been live, Stranded was voted the best game on the platform. While the game was #1, Stranded was receiving around 3000+ installs daily.
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Stranded took many hours and skills to develop. Software needed to develop this title included Unity 5 Pro, Blender, Visual Studio, Photoshop, and many more. As mentioned previously, I collaborated with other developers to bring my vision of Stranded to life. Main collaborators included 'Manufactura K4' who offered scenery assets and 'Loospls' Who helped with the game's official gameplay trailer. Together with the help of the other developers, I managed to craft Stranded to become the game it is. I eventually went onto sell the rights of Stranded to a leading online gaming platform.
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